Cast your mind back a few weeks ago and if, you're like me, you're into The Division, you may remember that Ubisoft kind of did a soft reveal that a sequel was in the works *squeals*. Other than a teaser image, and a developer/player chat I didn't get to attend, information was sparse. The promise of more to follow in the Summer at E3 was the cliffhanger we were left on. To keep us occupied they did announce that The Division would get support all throughout 2018 with unique global events. The most recent of which being Outbreak.
Now you might be thinking, 'but Jimmy, Siege has just released a game mode called Outbreak too. Aren't they just trying to piggyback off of another popular game' First of all, shut your mouth you heathen. Second, both games are in the Tom Clancy universe, and The Division is actually about a bio-weapon outbreak (unlike Siege which has just shoe-horned in a zombie mode to capture the COD crowd). That aside, the global event, I believe, has given us a little glimpse of what we might be soon seeing in the sequel. Now this isn't based on anything concrete but it wouldn't be a Ghoulish Entertainment article if it wasn't a speculative piece about a video game.
In my last article on the subject, I noted some ideas I had about what the sequel may entail. You should give it a read. If you've not got the time allow me to TL;DR your ass. My thought was that the crooked Division agent from the first game would take his new bio-weapon and drop it in a city closer to government to get his own back (probably Washington). Sticking with that theory, I think the Outbreak game mode might have given us a clue as to what the gameplay will be like. From a narrative standpoint we already know that Aaron Keener (bad Division guy) from the first game wants to create a bio-weapon worse than the green-poison (the virus spread on paper currency in the original). In The Division you drop into a city post outbreak, but it stands to reason the next time out the affects of this new virus would be worse and far more fresh.
The new Outbreak event allows players to re-run old campaign missions with new difficulty modifiers. These include enemy AI adjustments. You can make the missions more difficult by tweaking how infected the enemy combatants will be, from a Severe Outbreak, that makes enemies act out of character and make rash decisions like rushing your position more often, to a Critical Outbreak, where infected baddies just being near you causes you to loose health through virus osmosis. Headshots also result in violent AOE explosions, similar to the Grunt Birthday Party skull in the Halo series but not quiet as PG.
It's my opinion that this is a precursor to The Division 2. I'm expecting a different form of enemy combatant that you must keep at bay or risk having unhealthy implications. A more aggressive virus would result in a more unpredictable and aggressive enemy, surely? What do you think of the new Outbreak game mode? Can you see the sense in the theory? Do I need to get out more? Comment below or tweet us @ghoulishent.
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